Orig Graph
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Simulation of All-Optical Network with Deflection Routing $95.49 Used – Deflection routing algorithms dont explain how to choose packets to be misdirected, nor even how many packets. There are efficient graph algorithms, which provide optimal solutions in term of number of deflections at each time slot. However to implement them is quite complex. Although their complexity is polynomial, they dont fulfill the time requirements of the optical switches. We have created some algorithms to choose, at every step, the optimal path that packets must follow, from orig |
Orig Graph

graph the points that are equidistant from both the x and y axes and the points that are 5 units from the orig?
please help if you can graph give me the points
Well, the points you need to graph fall under the two lines y=x and y=-x. The slope is simply 1 and -1, respectively, so any points that fall on it will be equidistant to the x and y axes. Around the origin there would be a circle with a radius of five with no translation, with the origin as its center. This encompasses all the points that are equal to or less than 5 units in any direction from the origin. Make a light sketch of this circle on the graph you’re going to make, and then draw the lines y=x and y=-x onto your graph. Erase any part of the line that falls into the circle, and voila you’re done.
Hope that helped.
Cheers,
Kralis
Google Wave Developer Preview at Google I/O 2009
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